The real cs Field field shooting skills

Do anything are skilful, and in many skills, shooting skills are up to is the most basic.

Shooting techniques by categorizing them, we can roughly be divided into the following four categories: 1, Akira playing around. 2 squatting play. 3, jumping and playing. 4, around the half-circle shooting. Now I will turn to introduce the five shooting skills.

Around Akira fight, CS shooting skills the most basic kinds of a firing mode, no matter what the gun can be used in this way to shoot. But the use of this technique, the environment, there are certain requirements, around the body as much as possible to a wide, because in the process of shaking, shaking around the distance is not good to avoid a certain gap, so if your body around objects such as walls or boxes, once hit, you’ll become a stationary target, and most people at this time is often not the first time to respond, and the enemy can seize this opportunity you killed instantly. Moreover, this hit will upset you shake the rhythm of play, even if the enemy is not the first time you killed, you also very difficult to restore the rhythm of a second attack.

Akira dozen or so apply this place is a lot of, for example, DUST2 point A platform, and Avenue A at the end of the downhill, similar to this around open, you can use this technique around Akira play.

To say the following advanced techniques around Akira play. With the real world, the world of CS, but also there is inertia, we can do an experiment, holding the AWP open mirror to move to the left, and then release the left arrow to shoot at the same time, we can clearly see, The bullet did not hit where we targeted, so you can determine the moment of release the hand, the body is still in motion. Then there is no way it can be solved? The answer is yes. And just same method began to move, release the left arrow key while pressing the right and shoot, so that the bullets will have to play in our targeted offset inertia, but using this method, you need to have a good time sense, because only that fraction of a second is in the off state, it can be said is the character in a quiescent state, Once this time is exceeded, then the character will move in the opposite direction. This technique not only applies to the AWP, can be applied to any bursts of firearms, such as AK or M4, we can use this method for 2 rounds to three rounds short burst, to ensure that every action can successfully achieve this, but also have a good sense of rhythm and sense of operation, once the hands of hell broke loose, this series of actions will your lives to each other.

In CS, many people like telling anyone squatting, in fact, squat benefits is that sight becomes smaller, improve shooting accuracy, but there are all sorts of less than squatting shot, for example, squatting shot itself is not move, in the eyes of the enemy, is a fixed target, a lot of experts favorite deal is squatting shot, because they do not move, so it is aiming or shooting are very easy, so shoot squatting shot person headshot rate is very high, followed, if in close encounter squatting emitted completely around Luanhuang playing, because such other mouse is difficult to locate, especially slow mouse user, is almost impossible to keep up with the enemy movement speed. Finally died, will squatting shot of the players. Since there are so many less than squatting shot is not that we do not go to use this technique it. But it is not that there is reasonable, squatting shot also has its own advantages, the first is to improve the accuracy of a excellent marksmanship people tend to like squatting shot, especially in the middle distance, such as AZTEC suspension bridge in two, this area due to or so wide, so I can not use the left and right Akira fight, squatting shot is a good choice, because of distance, the accuracy of the gun has fallen, so we squat down in order to improve accuracy in the ideal position squatting shot the side of the stone, revealing only the half of the body or even less, you can squat shot.

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